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Feedback

Playtest Feedback

For a long time, I only wrote down notes on my own during playtests. I would write down my observations and anything that the players suggested. A few months ago…

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January 29, 2016
Trial and Error (Blog) 3 comments Aaron
prototype 4

Playtesting

Obviously, playtesting your games is a critical part of the design and development process. I’ve heard several designers say that a game will need to be tested 50 to 100 tim…

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January 22, 2016
Trial and Error (Blog) No comments Aaron
bits crystals

Prototype Bits!

There’s just something fun about gaming bits. This isn’t just a wooden cube covered in black paint. It’s ore from the deepest depths of the ancient Dwarven mines, which I will forge into swords and shields for my…

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January 8, 2016
Trial and Error (Blog) No comments Aaron

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