The feedback form I had been using was most of the same questions included on the one that the SUP Guild provides for playtests. After having used it for a while, I realized a couple of things. 1) I was asking too much of my playtesters, and 2) I wasn’t using all the read more…
Category Archives: Trial and Error (Blog)
Prototype Con
Two weekends ago I attended a small, local, design and testing focused convention put on by the SUP Guild called Prototype Con. After going and reflecting on the weekend, I feel that this sort of Con is something that every designer should take part in…
Feed Your Brain!
Playtest Feedback
For a long time, I only wrote down notes on my own during playtests. I would write down my observations and anything that the players suggested. A few months ago…
Playtesting
Obviously, playtesting your games is a critical part of the design and development process. I’ve heard several designers say that a game will need to be tested 50 to 100 tim…